Honestly, I will sell it for USD to secure production funds. My intention is to establish my Web3 game studio and hire 2 additional developers to collaboratively bring this project to its ultimate fruition. (Including but limited to refining gameplay, improving artistry, crafting an engaging storyline/quest, growing the community, and some marketing)

It really depends on the amount of funds the project would receive, and I will prioritize accordingly. The main focus should be to get something into the market with Minimum Viable Features as the priority. I adopted Plan to Succeed and Fail Fast, Learn Fast approach.