Month 1: Initial Planning & Farcaster Frames Integration Design
Objectives:

Finalize overall integration plan for Farcaster Frames into Krash World.
Begin initial design work for integrating Farcaster Frames into user interactions (e.g., wallet login, Ultra Game Pass minting, score tracking).
Tasks:

Outline detailed development plan.
Research Farcaster Frames implementation.
Collaborate with UX/UI team for Frames-based user interactions.
Deliverables:

Development roadmap.
UI/UX mockups for Farcaster Frames integration.
Budget:

Development Team: $3,000
Project Management & Planning Tools: $500
Total: $3,500
Month 2: Initial Development & Prototype of Farcaster Frames Integration
Objectives:

Begin development of Farcaster Frames integration.
Implement wallet-based authentication and prototype Ultra Game Pass minting feature.
Tasks:

Develop backend infrastructure to support Frames.
Integrate wallet login with Polygon using Farcaster Frames.
Prototype Ultra Game Pass minting flow.
Deliverables:

Early prototype for Farcaster Frames-enabled login and NFT minting.
Budget:

Development Team: $3,000
Testing & Prototyping Tools: $500
Total: $3,500
Month 3: Full Farcaster Frames Integration and Internal Testing
Objectives:

Complete integration of all core features with Farcaster Frames (login, game interactions, social sharing).
Begin internal testing.
Tasks:

Enable social sharing of game progress directly through Farcaster.
Conduct internal testing with small group of users.
Deliverables:

Fully integrated Farcaster Frames in-game interactions.
Internal test results.
Budget:

Development Team: $3,000
Testing & Debugging Tools: $500
Total: $3,500
Month 4: Beta Release and User Onboarding
Objectives:

Launch Beta version of Krash World with Farcaster Frames integration.
Onboard initial users and begin testing Ultra Game Pass and wallet features.
Tasks:

Launch Beta version of the game.
Market Beta launch to attract early users (500 players).
Analyze player feedback and refine the Frames integration.
Deliverables:

Beta version of the game live with 500 users.
Feedback report from users.
Budget:

Development Team: $3,000
Marketing & User Acquisition: $2,000
Total: $5,000
Month 5: Farcaster Frames Optimization & Marketing Push
Objectives:

Optimize performance of Farcaster Frames-based features based on user feedback.
Ramp up marketing and community-building efforts to increase engagement.
Tasks:

Debug and optimize Farcaster Frames interactions.
Expand marketing efforts to attract an additional 500 players.
Deliverables:

Improved performance of Farcaster Frames features.
Growing user base (target: 1,000 users).
Budget:

Development Team: $2,000
Marketing & Community Building: $2,000
Total: $4,000
Month 6: Final Beta Testing & Farcaster Frame Data Analytics
Objectives:

Collect and analyze usage data of Farcaster Frames interactions.
Prepare for full public launch.
Tasks:

Monitor key metrics (daily active addresses, transaction volume, user engagement with Frames).
Finalize product for full public launch.
Deliverables:

Usage data report and analysis.
Full-featured Beta ready for public release.
Budget:

Development Team: $2,000
Data Analytics Tools: $500
Total: $2,500
Summary Budget:
Development Team: $16,000
Project Management, Testing, & Analytics Tools: $2,000
Marketing & Community Building: $4,000
Grand Total: $22,000