(Phase 1 - Solidifying concepts through play)
This will focus on connecting people through conversations, workshops, and a card game. These are not your typical formats; I’m using novel, playful methods to bridge echo chambers and explore privacy as an aesthetic. The goal is to create new narratives and perspectives. We want to challenge participants to think differently about digital privacy, identity, and expression.

- Conversations will bring together Web3 builders, privacy advocates, and creatives for a new cultural move towards talking about our aesthetic and patterns in relation to technology
- Workshops will help Web3 founders and builders confront their biggest challenges through speculative fiction and play, activating their own Aesthetic Realms
- Cubby Quest is a card game that will engage a wider audience to explore the convergence of digital and physical minds through real-life interaction

(Phase 2 - Technical development)
After gaining key insights from phase one, we’ll move to the design of the technical components. This will include preliminary research into:
- Web3 integration (DID/SSI, zk)
- Body motion analysis and emotive computing
- AI-driven interaction
The grant funds will be used for:

Developing and facilitating conversations and workshops
Producing and testing the Cubby Quest card game
Conducting research on the best technical tools for phase two
This phased approach ensures that we build a solid cultural foundation before implementing more complex technology, resulting in more meaningful, impactful outcomes.