{"type": "project", "title": "iServ: From Service and Games to Scholarships", "logoImg": "bafkreie2iannuqnhcaiauemhqtjlhxamdxgkc4sgrm4lhpznp6e4znwfzu", "website": "https://www.xogosgaming.com", "bannerImg": "bafkreiekxaorptizcxwnrkzlfzf4voqvt4hqfaw6lhvxpymr5no4ozqcba", "createdAt": 1700525527050, "userGithub": "XogosGamingAdmin", "credentials": {}, "description": "Read the entire description. This is for everyone...\n\nSTUDENTS/EDUCATORS:\nEnvision a world where education intersects with entertainment. iServ is revolutionizing the way we approach education and community. We have created a digital ecosystem that empowers students to earn coins while learning, playing, and serving. Students earn iPlay coins through gameplay, community service, and academic excellence. These coins can be used within the system or converted into iServ coins, which hold real-world value and can be used to fund higher education. Consider the possibility of eliminating student loans.\n\nBUSINESSES:\nIt's not just about students; it's about corporate social responsibility (CSR). Businesses can purchase our coins, not only enhancing their credibility but also supporting education and community. This coin is not solely about the return on investment (ROI) but about enticing sponsors to collaborate with us to fund the project before going public, thus overcoming any questions posed by the Howey Test set up by the SEC.\n\nEVERYONE ELSE:\nEven if you are not currently in school or do not own a business, this project is for you. This is a venture that every crypto enthusiast can support because we are building and distributing this system in the midst of all crypto skeptics. We will attract students, teachers, administrators, politicians, and anyone who wants their children to earn their way to college without incurring expenses. We aim to transform their views on crypto by providing what they desire through crypto. We are offering this leverage through Xogos Gaming and our iServ dApp.\n\nOVERVIEW: Xogos Gaming, Inc., in collaboration with its sister company, Historical Conquest LLC, introduces the iServ System, an innovative solution situated at the intersection of entertainment, education, blockchain technology, and community engagement. This groundbreaking project aims to tackle several urgent challenges in education while instilling a sense of social responsibility among students, businesses, and communities.\na. Project Overview: The iServ System introduces a digital ecosystem designed to incentivize students' academic excellence, community service, and participation in educational gaming. It leverages blockchain technology to provide a secure and transparent platform for earning and redeeming digital tokens.\n\nWhen we refer to educational gaming, we are encompassing games similar to Among Us, Magic: The Gathering, and, in the future, Age of Empires and Call of Duty. Striking a balance between education and fun, we prioritize 70% fun and 30% education, encouraging increased playtime and enhanced learning. Users earn coins along the way.\n\nThe primary issue our system addresses is the growing challenge of learning boredom, the financial strain associated with higher education or skills training, and the absence of meaningful incentives for students to excel academically and contribute to their communities.\n\nSERVICE PROJECT DAPP TO BE HOUSED ON THE XOGOS GAMING PLATFORM: (One way to earn coins)\ni. Part 1 - Service Project Interface: There are three interfaces (student, teacher/parent, and non-profit). Initially, the non-profit registers their organization. After acceptance, they can post their service projects, noting the date, time, place, description, estimated duration, and required materials. A board of local students from various countries is then incentivized to review all registered local service projects to ensure they meet certain requirements. Once accepted, the project becomes public.\nii. Part 2 \u2013 Student Interface: Each student will have their own interface accessible through their Xogos account. The public forum will display all available service projects. After attending, students report back on the public forum. Once the non-profit confirms attendance, students receive their allotment of coins. These students can then share their experiences publicly on this forum, which will later transition to a social media app.\niii. Part 3 \u2013 Teachers/Parents Interface: Parents and teachers can access their interface through individual Xogos accounts. They can check the amount of time their kids spend on these projects and view their experiences.\niv. Part 4 \u2013 Lessons Before Projects: Within this forum, digital games will be provided to teach students everything from safety and awareness before contributing to certain projects to maximizing cryptocurrency. This information will also be gamified to enable students to accept project postings. This is what will be included in the MVP.\nv. Part 5 \u2013 Coin Transfers: Each student will be rewarded with a digital iPlay coin, created upon project completion and transferred to their wallet after confirmation of participation. These coins can be used in in-app purchases, collected by our developers. When students graduate, the coins they've saved up can be converted into scholarships. Potentially, someone could earn enough for a full-ride scholarship to an institute of higher education, trade school, or skill-based training through partner companies.\n\nMILESTONES AND EXPANSION PLANS:\nThe following roadmap outlines the key milestones and expansion plans for the project:\na. Phase 1: Development and Testing (Year 1 \u2013 2023-2024) Over the next 6 months:\ni. Develop and launch the Xogos gaming platform in the beta version. The Xogos MVP is already operational \u2013 COMPLETE (November 18); ii. Develop and launch the iServ app MVP and launch our iServ coin on the Polygon Network; iii. Conduct thorough testing in two Kansas City schools and gather user feedback from students, teachers, and administrators to refine the platform; iv. Establish partnerships with a select number of educational institutions for pilot programs to transfer the funds that came from conversion; v. Gather 10,000+ memberships for the Xogos Gaming Platform. vi. Start development of our first Healthy Game (real-life video game) and finish the MVP of two additional educational video games, based on Health and Geography.\nb. Phase 2: Full Platform Launch (Year 2 - 2024-2025)\ni. Officially launch the Xogos Gaming platform with a comprehensive suite of games and features, licensing to schools across the U.S. ii. Integrate the platform with external crypto exchanges to enable the conversion of our coins into scholarships. iii. Expand partnerships with additional educational institutions and organizations to broaden scholarship, volunteer, and funding opportunities. iv. Continuously improve the gaming experience, introduce new games from other game developers, and enhance the utility of iPlay coins.\nc. Phase 3: User Adoption and Expansion (Years 3-5)\ni. Focus on user acquisition and marketing strategies to drive mass adoption of the platform and increase the user base. ii. Explore opportunities for global expansion, partnering with game developers, contractors, and corporate sponsors with possible OTC trades. iii. Partner with institutions for higher education and skill-based training programs to accept direct transfers of iServ coins in place of scholarships.\nd. Phase 4: Continuous Improvement and Innovation (Beyond Year 5)\ni. Regularly create new games and update and optimize the platform based on user feedback and technological advancements, opening the new game integration process to be open source as a type of Web3. ii. Research and implement innovative features such as leveraging emerging technologies like virtual reality, augmented reality, Web3, and other blockchain interoperability to further enhance the ecosystem. iii. Pursue strategic partnerships with major players in the cryptocurrency and gaming industries to strengthen the system's position and accelerate growth.\nBy following this roadmap, the proposed iServ system can achieve successful implementation, fostering student engagement, supporting educational pursuits, and revolutionizing the way scholarships and EdTech are funded and awarded.\n\nGRANT FUND ALLOCATION:\nThrough grants and additional funding, we will allocate the funds as follows:\ni. The first $69,000 will help fund our two-programmer project team to research and develop the iServ app's interface and technical components, including the coin distribution and tracking system. The MVP should take around 5-6 months to develop.\nii. The next $29,000 will be used to pay for research and development of the coin and the conversion process. This should take 3 months and be developed concurrently with the iServ App.\niii. The third $79,000 will be used to develop the MVP of our first 'Healthy' Game, which incentivizes students in the system to earn coins by engaging in off-screen activities. These activities involve physical or social interactions with other students who also have accounts. Their off-screen activities help improve their avatars and allow them to earn coins. This project would take about four months to develop the MVP.\n\nEXECUTION AND TECHNOLOGIES:\nTo execute our milestones, we will leverage the expertise of our multidisciplinary team, including full-stack and blockchain developers. We plan to use technologies such as smart contracts, distributed ledger technology, Unity for our app, and Xogos' developers to create a seamless and secure ecosystem. Additionally, we will collaborate with educational institutions, corporate partners, and community organizations to test the system.\nThe iServ System represents a transformative approach to education, incentivizing students to excel academically, engage in community service, and access higher education funding. With the integration of blockchain technology and a well-defined roadmap, we are poised to revolutionize education and corporate social responsibility, fostering a brighter future for students and communities alike, as well as advancing crypto and Web3 adoption worldwide.\nJoin us in shaping a brighter future.\n", "logoImgData": {}, "bannerImgData": {}, "projectGithub": "Xogos Gaming, Inc.", "projectTwitter": "Xogos_Gaming"}
iServ: From Service and Games to Scholarships
Read the entire description. This is for everyone...

STUDENTS/EDUCATORS:
Envision a world where education intersects with entertainment. iServ is revolutionizing the way we approach education and community. We have created a digital ecosystem that empowers students to earn coins while learning, playing, and serving. Students earn iPlay coins through gameplay, community service, and academic excellence. These coins can be used within the system or converted into iServ coins, which hold real-world value and can be used to fund higher education. Consider the possibility of eliminating student loans.

BUSINESSES:
It's not just about students; it's about corporate social responsibility (CSR). Businesses can purchase our coins, not only enhancing their credibility but also supporting education and community. This coin is not solely about the return on investment (ROI) but about enticing sponsors to collaborate with us to fund the project before going public, thus overcoming any questions posed by the Howey Test set up by the SEC.

EVERYONE ELSE:
Even if you are not currently in school or do not own a business, this project is for you. This is a venture that every crypto enthusiast can support because we are building and distributing this system in the midst of all crypto skeptics. We will attract students, teachers, administrators, politicians, and anyone who wants their children to earn their way to college without incurring expenses. We aim to transform their views on crypto by providing what they desire through crypto. We are offering this leverage through Xogos Gaming and our iServ dApp.

OVERVIEW: Xogos Gaming, Inc., in collaboration with its sister company, Historical Conquest LLC, introduces the iServ System, an innovative solution situated at the intersection of entertainment, education, blockchain technology, and community engagement. This groundbreaking project aims to tackle several urgent challenges in education while instilling a sense of social responsibility among students, businesses, and communities.
a. Project Overview: The iServ System introduces a digital ecosystem designed to incentivize students' academic excellence, community service, and participation in educational gaming. It leverages blockchain technology to provide a secure and transparent platform for earning and redeeming digital tokens.

When we refer to educational gaming, we are encompassing games similar to Among Us, Magic: The Gathering, and, in the future, Age of Empires and Call of Duty. Striking a balance between education and fun, we prioritize 70% fun and 30% education, encouraging increased playtime and enhanced learning. Users earn coins along the way.

The primary issue our system addresses is the growing challenge of learning boredom, the financial strain associated with higher education or skills training, and the absence of meaningful incentives for students to excel academically and contribute to their communities.

SERVICE PROJECT DAPP TO BE HOUSED ON THE XOGOS GAMING PLATFORM: (One way to earn coins)
i. Part 1 - Service Project Interface: There are three interfaces (student, teacher/parent, and non-profit). Initially, the non-profit registers their organization. After acceptance, they can post their service projects, noting the date, time, place, description, estimated duration, and required materials. A board of local students from various countries is then incentivized to review all registered local service projects to ensure they meet certain requirements. Once accepted, the project becomes public.
ii. Part 2 – Student Interface: Each student will have their own interface accessible through their Xogos account. The public forum will display all available service projects. After attending, students report back on the public forum. Once the non-profit confirms attendance, students receive their allotment of coins. These students can then share their experiences publicly on this forum, which will later transition to a social media app.
iii. Part 3 – Teachers/Parents Interface: Parents and teachers can access their interface through individual Xogos accounts. They can check the amount of time their kids spend on these projects and view their experiences.
iv. Part 4 – Lessons Before Projects: Within this forum, digital games will be provided to teach students everything from safety and awareness before contributing to certain projects to maximizing cryptocurrency. This information will also be gamified to enable students to accept project postings. This is what will be included in the MVP.
v. Part 5 – Coin Transfers: Each student will be rewarded with a digital iPlay coin, created upon project completion and transferred to their wallet after confirmation of participation. These coins can be used in in-app purchases, collected by our developers. When students graduate, the coins they've saved up can be converted into scholarships. Potentially, someone could earn enough for a full-ride scholarship to an institute of higher education, trade school, or skill-based training through partner companies.

MILESTONES AND EXPANSION PLANS:
The following roadmap outlines the key milestones and expansion plans for the project:
a. Phase 1: Development and Testing (Year 1 – 2023-2024) Over the next 6 months:
i. Develop and launch the Xogos gaming platform in the beta version. The Xogos MVP is already operational – COMPLETE (November 18); ii. Develop and launch the iServ app MVP and launch our iServ coin on the Polygon Network; iii. Conduct thorough testing in two Kansas City schools and gather user feedback from students, teachers, and administrators to refine the platform; iv. Establish partnerships with a select number of educational institutions for pilot programs to transfer the funds that came from conversion; v. Gather 10,000+ memberships for the Xogos Gaming Platform. vi. Start development of our first Healthy Game (real-life video game) and finish the MVP of two additional educational video games, based on Health and Geography.
b. Phase 2: Full Platform Launch (Year 2 - 2024-2025)
i. Officially launch the Xogos Gaming platform with a comprehensive suite of games and features, licensing to schools across the U.S. ii. Integrate the platform with external crypto exchanges to enable the conversion of our coins into scholarships. iii. Expand partnerships with additional educational institutions and organizations to broaden scholarship, volunteer, and funding opportunities. iv. Continuously improve the gaming experience, introduce new games from other game developers, and enhance the utility of iPlay coins.
c. Phase 3: User Adoption and Expansion (Years 3-5)
i. Focus on user acquisition and marketing strategies to drive mass adoption of the platform and increase the user base. ii. Explore opportunities for global expansion, partnering with game developers, contractors, and corporate sponsors with possible OTC trades. iii. Partner with institutions for higher education and skill-based training programs to accept direct transfers of iServ coins in place of scholarships.
d. Phase 4: Continuous Improvement and Innovation (Beyond Year 5)
i. Regularly create new games and update and optimize the platform based on user feedback and technological advancements, opening the new game integration process to be open source as a type of Web3. ii. Research and implement innovative features such as leveraging emerging technologies like virtual reality, augmented reality, Web3, and other blockchain interoperability to further enhance the ecosystem. iii. Pursue strategic partnerships with major players in the cryptocurrency and gaming industries to strengthen the system's position and accelerate growth.
By following this roadmap, the proposed iServ system can achieve successful implementation, fostering student engagement, supporting educational pursuits, and revolutionizing the way scholarships and EdTech are funded and awarded.

GRANT FUND ALLOCATION:
Through grants and additional funding, we will allocate the funds as follows:
i. The first $69,000 will help fund our two-programmer project team to research and develop the iServ app's interface and technical components, including the coin distribution and tracking system. The MVP should take around 5-6 months to develop.
ii. The next $29,000 will be used to pay for research and development of the coin and the conversion process. This should take 3 months and be developed concurrently with the iServ App.
iii. The third $79,000 will be used to develop the MVP of our first 'Healthy' Game, which incentivizes students in the system to earn coins by engaging in off-screen activities. These activities involve physical or social interactions with other students who also have accounts. Their off-screen activities help improve their avatars and allow them to earn coins. This project would take about four months to develop the MVP.

EXECUTION AND TECHNOLOGIES:
To execute our milestones, we will leverage the expertise of our multidisciplinary team, including full-stack and blockchain developers. We plan to use technologies such as smart contracts, distributed ledger technology, Unity for our app, and Xogos' developers to create a seamless and secure ecosystem. Additionally, we will collaborate with educational institutions, corporate partners, and community organizations to test the system.
The iServ System represents a transformative approach to education, incentivizing students to excel academically, engage in community service, and access higher education funding. With the integration of blockchain technology and a well-defined roadmap, we are poised to revolutionize education and corporate social responsibility, fostering a brighter future for students and communities alike, as well as advancing crypto and Web3 adoption worldwide.
Join us in shaping a brighter future.

iServ: From Service and Games to Scholarships